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Re: remove unused assets, while being sensitive to linked assets

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That would be great if it were true. Hopefully they fixed it.

What I'm referring to is for an example like this:

 

An item in the library has no use count.

It is not placed on the stage.

It does, however have an Actionscript linkage, and it imported to the stage via external AS3 code.

 

In the past, Flash always deletes these items, even though they're utilized in the external code.


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