I'm not on the AME team, so I can't comment on when their bugs might be addressed. If I'm reading this bug record correctly, though, it seems that this might be a limitation of XAVC not dealing well with odd numbers of frames.
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I'm not on the AME team, so I can't comment on when their bugs might be addressed. If I'm reading this bug record correctly, though, it seems that this might be a limitation of XAVC not dealing well with odd numbers of frames.